a short game about a botanist banished to the moon for attempting to create sentient plant life. they move through the sections of their circular lunar base, talking to plants, drinking tea, reading old personal logs, and meditating on rejection and isolation.
a short storybook simulator about wandering through death's shade-filled garden, following the spiraling path of poisonous plants to the center.
a small game about a drone working for a delivery company in the wasted infrastructure of a post-collapse world. it includes direct prequel references to my first game, grow light, but it isn't necessary to play through.